These game tools are written in Perl, following all the respective rules in the Suldokar's Wake Core Arc book(s). (c) 2021 Christian Mehrstam The Action Roller: ------------------ + Rolls a d20, twice, showing the first roll as 'x' and the second one as 'o' on the graph. + Analyses both rolls in regard to stack scores and DNs. The upper axis shows stack scores (which almost never exceed 13). The lower axis shows DNs. The Attack Roller: ------------------ + Makes a single d20 attack roll. + Prints out what the roll means for any stack score 0--13. + Rolls damage for the whole dice ladder. + Shows damage for no armor, armor and armor strength vs. damage type. + Includes crit damage for crits. + Make rolls on the crit and fumble tables when crits or fumbles occur. + Includes advanced rules for armor, including helmets. + Has an Apt version, where you also crit on 19. Find your stack score to know if you hit. Find your damage die *after* stepping to know the damage you make. Note that each step is its own roll (you step the *die*, not necessarily the damage!). Usually, you know what the Attack Roller result means for your character right away, as most results aren't close calls. This way, you rarely have to think before or after. Just roll :). The Gunta Roller: ----------------- + Checks if a tangential event occurs. + If so, makes all the necessary rolls on the tables in the Core Arc. The Anything Roller: -------------------- This just rolls a d300 and relates the corresponding entry on the Anything table. The World Roller: ----------------- + Checks if there is a world event as you enter a new phase. + If so, rolls to see what it is. The Loot Roller: ---------------- + Rolls on the Generic Loot Table. + Gets the item type for valuable finds, and then ... + Decides the era, and + Rolls for traits from that era. The Bunker Tool: ---------------- This tool randomizes maps of varying complexities and shapes, and prints an empty map key as well as a universal map legend. The point is that you can quickly edit it to make a bunker or blueprint with the stuff you have in mind. For example, if you want room 2 to be an ASC with a hologram, two nanite cans and a comlink, just enter "ASC, c!!'" on line 2 in the map key. The Odyn: --------- This generates a new, random Odyn according to the exact same principles as in the rulebook. Print it or take a screenshot to have on a tablet. You can right-click on the menu item and choose "Open Link in New Tab" if you want to be rid of the header. To use it, close your eyes and point on the Odyn. The middle number is the d20---or the d10 if you only look at the units number. The smaller numbers around each big number are, clockwise, the d4, d6, d8 and d12. You can emulate a d2 (unevens 1, evens 2) and the d3 (1--2 = 1, 3--4 = 2 and 5--6 = 3 on a d6). If you don't mind that the probabilities will be a bit off, you can point *once* to get a whole series of rolls, enough for a whole scene or battle.